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FADING SUNS INTRIGUES & ESCAPADES Playmat Players get a point for

SKU: 91628850406

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Description

Players get a point for every state they visit

the more expensive the process gets

including cultists

no Game Master wants to spend time drawing every duty station and gun turret

The Hyborian Age is filled with dangerous foes and useful allies

FADING SUNS INTRIGUES & ESCAPADES Playmat Players get a point forThe Great Game Nobles, priests, and merchants constantly vie for supremacy in a variety of intrigues that inevitably lead to risky escapades kidnappings, rescues, heists for troupes caught in their webs. Scheming is a daily regimen for nobles, who spend inordinate amounts of time planning their latest move with panache and style. Priests use the Pancreators Grace as a bartering chip to access, ideological supremacy, and even sinecures to wealthy

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