an adventure designed for four 18th-level characters
Until both of those Quests are completed
and Claire Claremont to a ball at Castle Frankenstein (yes
the Skullreapers have a choice of 13 individual weapons ranging from swords
armed with a pair of rune-etched axes
Traveller: Journal of the Travellers' Aid Society - Volume 13 playmat an adventure designed for fourWelcome to the Journal of the Travellers Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more In